InvalidAuthentication error from NetworkRunner.StartGame()
I am trying to set the FixedRegion so that all my testers can be in the same server, but I am getting an InvalidAuthentication error when I call NetworkRunner.StartGame().
This is the code snippet:
[code]
public Task<StartGameResult> StartSimulation(
NetworkRunner runner,
GameMode gameMode,
string sessionName
)
{
AppSettings settings = new AppSettings();
settings.FixedRegion = "us;";
settings.AppIdRealtime = "<redacted>";
settings.AppVersion = "1.0";
return runner.StartGame(new StartGameArgs()
{
SessionName = sessionName,
GameMode = gameMode,
SceneManager = runner.gameObject.AddComponent<NetworkSceneManagerDefault>(),
Scene = SceneManager.GetActiveScene().buildIndex,
DisableClientSessionCreation = true,
CustomPhotonAppSettings = settings,
}); ;
}
[/code]
Best Answer
-
NFMynster on Discord gave me the solution:
var appSettings = PhotonAppSettings.Instance.AppSettings.GetCopy();
appSettings.FixedRegion = "us";
0
Answers
-
NFMynster on Discord gave me the solution:
var appSettings = PhotonAppSettings.Instance.AppSettings.GetCopy();
appSettings.FixedRegion = "us";
0