shared mode string sharing via rpc

Hi there,

I want to pass the name via RPC from input auth to all in shared, yet only the state authority seems to be keeping the value of the string for all objects - the other joined players have the networked string field empty. Any ideas?

Comments

  • Basically looking for a simplest way to spawn unique looking avatars in shared mode, the prefab to be determined by an URL. I've checked the docs, tuts, 101, and still something is eluding me. Would really appreciate help.

  • Also a question: if I se a network value from an input authority object, shouldn't it be the same for all objects, like its simulations on other machines? I get empty string there.