Transfer Rigidbody values when Master Client disconnects in Shared Mode?

In the Fusion Asteroids Shared Mode sample: https://doc.photonengine.com/fusion/current/game-samples/fusion-asteroids

When Master Client disconnects, already spawned asteroids Rigidbodies Sleep State is not changing and velocities are reset. They do not continue to move after the new master client is selected automatically by Fusion.


In other users, the rigidbodies are always in Asleep State and the velocities are not changing when I look them up in the Rigidbody Component->Info. In Master Client, the Rigidbodies are in Awake State and Velocities can be seen.


Is there any guide for transferring the rigidbody values to the new Master Client? What is the best approach here to make the game work smoothly when the new master client is selected?