What does Fusion predict? Is Fusion the Right Choice for Sports Games?

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We are making a sports game with PUN.

I plan to move over to Fusion.


Before that, I'd like to ask a few questions.

We are not using PhotonView in PUN and

Send Hit Event by RPC and use local logic

Synchronized ball movement.


Fusion predicts physics based on ticks.

I'm curious what you're predicting.


Are you predicting the client's input?

So, in the case of VR, what do you predict?



If you use shared mode

It says that it is not possible to use tick-based prediction of physics.

Then, is it the right choice to synchronize with RPC like PUN's logic now?


Fusion doesn't seem to recommend syncing with RPC.