Moving objects freeze when switch State Authority
Hello, I have a scene in sharedmode where some network objects are moving using:
public override void FixedUpdateNetwork()
{
rigidbody.velocity = 400 * rigidbody.velocity.normalized * Runner.DeltaTime;
}
and players get state authority from them when they are close enough using Object.RequestStateAuthority();
but the moment they change ownership, they freeze completely, until the player pushes them a little, at which point they move normally again.
Could you help me?
Thanks.
1
Comments
-
I have the same problem in Shared Mode.
0