Moving objects freeze when switch State Authority

Hello, I have a scene in sharedmode where some network objects are moving using:

public override void FixedUpdateNetwork()

  {

    rigidbody.velocity = 400 * rigidbody.velocity.normalized * Runner.DeltaTime;

  }

and players get state authority from them when they are close enough using Object.RequestStateAuthority();

but the moment they change ownership, they freeze completely, until the player pushes them a little, at which point they move normally again.

Could you help me?

Thanks.

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