Why Clients spawn faster than the master?
(shortly) I'm creating an online game where there are rooms from which you can enter the game. For some reason, if the host starts the game, the players in the room are connected to the game instantly, while the host connects after 5 seconds. What is the problem?
Used to start the game:
public void OnClickPlayButton() { PhotonNetwork.LoadLevel("UsuallGamePlay"); }
When entering the lobby, I registered PhotonNetwork.AutomaticallySyncScene = true;
Answers
-
I don't know how to help here. Loading scenes has nothing to do with getting connected (except if the host would load scenes slower).
Please try to separate the problems and try to use the terms we use for PUN (e.g. PUN has no Host but a Master Client).
0 -
Hello, it turned out that this only happens when I connect to the game through Unity. If you connect to the game through the application, then everything is fine.
0