Why Clients spawn faster than the master?

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(shortly) I'm creating an online game where there are rooms from which you can enter the game. For some reason, if the host starts the game, the players in the room are connected to the game instantly, while the host connects after 5 seconds. What is the problem?

Used to start the game:

   public void OnClickPlayButton()
   {
       PhotonNetwork.LoadLevel("UsuallGamePlay");
   }

When entering the lobby, I registered PhotonNetwork.AutomaticallySyncScene = true;

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