How to properly shutdown network runner without reloading scene?
My question is as the title states, but also how could I do that without needing to clone most if not every network object in the game.
Answers
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Hello !
I feel like we would need more information about what you are trying to do 😁
Why would you need to clone most if not every network object in the game ?
If you're trying to go in solo mode from a multiplayer game, I'd say that you should reload a game (and apply your saved data) using the GameMode.Single
It is not exactly what you asked for, but I'm not sure there is way to do it.
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Hey, thanks for the response.
I was chatting in the photon discord server and and someone told me in order to do this I would need to override some things and just do some really advanced stuff to make it so network objects don't disable or hey destroyed without reloading the scene.
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