How to properly shutdown network runner without reloading scene?

My question is as the title states, but also how could I do that without needing to clone most if not every network object in the game.

Answers

  • Bremstork
    Bremstork
    edited January 2023

    Hello !

    I feel like we would need more information about what you are trying to do 😁

    Why would you need to clone most if not every network object in the game ?

    If you're trying to go in solo mode from a multiplayer game, I'd say that you should reload a game (and apply your saved data) using the GameMode.Single


    It is not exactly what you asked for, but I'm not sure there is way to do it.

  • Hey, thanks for the response.

    I was chatting in the photon discord server and and someone told me in order to do this I would need to override some things and just do some really advanced stuff to make it so network objects don't disable or hey destroyed without reloading the scene.