Prevent Client From Despawning when Host Disconnected

edited December 2022 in Fusion

How do I prevent the client from Despawning when the host disconnected for a while? Like Timeout for 10 seconds when the host disconnected, and when the host disconnected or in the condition of OnApplicationPause exceeding 10 seconds. the client is always disconnected or despawning.

when the host Resumes the game, all of the players disappear except the host.

Or maybe how to handle if the host disconnected several times it will trigger OnHostMigration?