[Networked] attribute not working

I use Photon Fusion In Shared Mode.

Hello, I am using the [Networked] attribute to keep a variable of type NetworkId updated in my room.

The first user in the game is in charge of assigning it a value, but when a new user enters after being assigned a new value, it gets a strange behavior, since at certain times it manages to update the NetworkId variable with the [Networked] attribute, but in other times it never updates it.

If the two users were already inside the room and user1 updates the value of the variable, the second user gets it automatically without problems, the problem is when a new user enters after changing the value.


My question is: Is it normal for a NetworkId with the [Networked] attribute not to update when a new user enters the room after the value has been changed? 🤔🤔

If anyone has an answer, has gone through the same problem or has a suggestion I would appreciate it.