Memory Leak?

edited October 2012 in Flash (deprecated)
I am not sure why, but if I call:

PhotonPeer.getInstance().opRaiseEventWithCode(GameConstants.EV_SENDPOS, _dic, 0);

every second, I get an huge memory leak, like 1MB/s that is never collected :/

Comments

  • it turned out to be an issue related to the debug output :shock:

    once I set the flag doDebug of the LoadBalancePeer to false, the memory leak disappeared :roll:
  • Ah, ok. Thanks for the update.
    That should be a good pointer to something. Maybe it's just the debug out itself but maybe we can improve memory usage for that case.
Sign In or Register to comment.