Player Object Destroyed After A Few Seconds In Unity
edited December 2022 in Photon Unity Networking (PUN)
Hi there! It's my first time trying PhotonNetwork, and I tried following a few tutorials, and I have encountered this problem that I can't seem to find a solution.
Here it is:
After instantiating the player object, and assigning it as player 1 or player 2, it gets destroyed and is missing after a few seconds.
I tried adding a timer, to ensure the scene loads properly until the end, and tried adding a DontDestroyOnLoad(this) on the players script, but it doesn't seem to work.
I will reply quickly with any necessary screenshots or videos for demonstration if it's needed.
Thanks in advance. :)