can not instantiate before the client joined/created a room. state: peercreated
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Basically I made a diffrent scene from the scene with all the menus and their is a button with a script that sends the player to the menu scenes here is the code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSwitcher : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
public void multiplayer() {
SceneManager.LoadScene(sceneBuildIndex:1);
}
}
0
Answers
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You may want to read and code-along the PUN Basics Tutorial.
While
SceneManager.LoadScene
works in a single player game, the tutorial will show you the networked alternative to this (and explain a few other details needed to sync scenes).0