WebGL Stuck at ConnectingToNameServer
Hi, I am using Realtime on Unity for a cross platform game. I have it working on Standlaone, Android and iOS but I am stucking at ConnectingToNameServer on WebGL.
this is the conexion I am doing
AppIdRealtime = SocialSecrets.RealtimeID,
AppVersion = "webGL",
NetworkLogging = DebugLevel.ALL,
And this is the stack trace I get:
WebGL requires WebSockets. Switching TransportProtocol to WebSocketSecure.
IPhotonSocket.Connect() ns.photonengine.io:19093 this.Protocol: WebSocketSecure
PeerCreated -> ConnectingToNameServer
And thats all, as I said I have it working on other platforms so ir should be some configuration I miss.
Did I have to configure something on the player settings? Do I have to configure something on the server side?