Inputs only received by master client (PUN2)

Hey,

I'm having a strange issue where joystick inputs are only being 'heard' by the master client, whether or not it's my player character. But keyboard inputs work perfectly, only my joystick is being misdirected. It works when offline. This is my first project using PUN2 with Unity!

Thanks for any guidance!

Answers

  • Make sure you send the joystick input in the same way as you sync the keyboard input. It's not something PUN 2 does out of the box, so you have to write code which sends input.

  • What do you mean? I'm doing both through the same Input asset using the new input system.