Photon Fusion For WebGL

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Hey Guys, have been building games on Photon Pun 2 for the last 6 months, but my current project feels a bit out of scope on Pun 2, was wondering to shift to Fusion and wanted some advice on whether Photon Fusion has good enough support for WebGL or are there specifically any downfalls for shifting to Photon Fusion.

Thanks!

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  • squirrel
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    WebGL has only been supported by Fusion for about 6 months, so there may or may not be some lingering issues.

    That being said, Fusion is designed to be faster than PUN, so there are good reasons to make the jump.