all player nametags be same in client side

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these are my code segments for nametags

i get the username in another scene and set the player nickname with gettin the username value in playerprefs.get string method but all players have same nickname with my client nickname how can i synchronize nicknames for all clients

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  • Tobias
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    You want to use the Nickname of the Controller for each networked object. You seem to assign the local user's name everywhere.