Connected WebSocketSharp: System.IO.IOException: Unable to read data from the transport connection:

Connected WebSocketSharp: System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.


UnityEngine.Debug:LogError (object)

Photon.Realtime.LoadBalancingClient:DebugReturn (ExitGames.Client.Photon.DebugLevel,string) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2573)

ExitGames.Client.Photon.SocketWebTcp:<Connect>b__5_0 (ExitGames.Client.Photon.DebugLevel,string) (at Assets/Photon/PhotonLibs/WebSocket/SocketWebTcp.cs:135)

ExitGames.Client.Photon.WebSocket:<Connect>b__16_0 (WebSocketSharp.LogData,string) (at Assets/Photon/PhotonLibs/WebSocket/WebSocket.cs:16😎

WebSocketSharp.Logger:output (string,WebSocketSharp.LogLevel)

WebSocketSharp.Logger:Fatal (string)

WebSocketSharp.WebSocket/<>c_DisplayClass174_0:<startReceiving>b_2 (System.Exception)

WebSocketSharp.Ext/<>c_DisplayClass57_0:<ReadBytesAsync>b_0 (System.IAsyncResult)

System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<int>:SetException (System.Exception)

Mono.Net.Security.MobileAuthenticatedStream/<StartOperation>d__57:MoveNext ()

System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Mono.Net.Security.AsyncProtocolResult>:SetResult (Mono.Net.Security.AsyncProtocolResult)

Mono.Net.Security.AsyncProtocolRequest/<StartOperation>d__23:MoveNext ()

System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)

Mono.Net.Security.AsyncProtocolRequest/<ProcessOperation>d__24:MoveNext ()

System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Nullable`1<int>>:SetException (System.Exception)

Mono.Net.Security.AsyncProtocolRequest/<InnerRead>d__25:MoveNext ()

System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<int>:SetException (System.Exception)

Mono.Net.Security.MobileAuthenticatedStream/<InnerRead>d__66:MoveNext ()

System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()