Elevate local GameObject to network
I'm try to build an online AR game with Vuforia and had a question about what is the best practice for my situation.
When a player GameObject is instantiated, a Vuforia model target is instantiated with it. Problem is, Vuforia usually identifies the object before the player enters a room and that creates sync problems.
For now I instantiate an offline double until I have network connection and then I destroy my local object and instantiate using PhotonNetwork.Instantiate().
Is there a better way to do this? can you elevate a local object to be a network object?