Photon Fusion equivalent of PhotonNetwork.LoadLevel for Shared Game Mode?

edited November 2022 in Fusion

I am trying to load a scene in Photon Fusion but can't find an equivalent to PhotonNetwork.LoadLevel like in PUN

Do I have to write a custom Scene Loader or something similar?

I tried passing Scene to _runner.StartGame({ ... }) but that only seems to be for Host/Client model.

Does calling SceneManager.LoadLevel work for networked objects?

Any help will be greatly appreciated