Questions about Photon Technologies for Medium-Scale MMO game?
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Hey, hope you are in excellent health.
Currently I am deciding on my MMO game's architecture, and Photon seems like it's cut out for the job.
I am thinking about using Photon (self-hosted) with Photon Fusion.
My questions are:
- Is it possible to use Photon Server in combination with Photon Fusion as the client?
- Does the default Photon Server code cater to room-based games or is it generic and will work for an MMO game?
- How many CCU will the server be able to handle with Fusion's Interest Management capabilities (if applicable)
I want to use Photon Fusion as it has Interest Management which is something that seems is needed.
Will greatly appreciate answers to my questions. Thanks!
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Answers
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- No just build a Unity server using Fusion.
- It works for anything with reasonable player counts. You will run into issues when creating a large scale single server open world MMO. Most MMOs have channels (rooms) and other way to divide players into rooms.
- This depends on the CPU / traffic usage of your game. To give a rough estimate our BR200 sample runs 200 players at 60hz. So a properly optimized game can expect similar or higher player counts especially an MMO which runs on a much lower tick rate.
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