Who has State Authority in Client/Host mode?
I'm very confused by state authority. I'm using Client/Host mode (AutoHostOrClient). StateAuthority on NetworkObjects always returns a PlayerRef with ID=-1, which I take to mean "no one". Doesn't matter whether I request authority or not.
Is it possible to grant exclusive authority to modify Networked properties to a particular client in this game mode? Or is that only possible in Shared mode?
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Answers
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The host always has state authority in host mode.
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