How to create a room for all the players on Application?
So I am working on a metaverse project where I am using PUN2 for multiplayer functionality.
The main point of the project is that all players online are meant to be inside a single room created by a Main Client or Head whatever you want to say.
I have tried to use
if(PhotonNetwork.CountOfRooms == 0)
to avoid other users creating a room for themselves but sometimes some users can by pass this and are able to create a custom room for themselves breaking the game.
What can I do to make sure that anyone who tries to play the game are always in the same room and if there is no room created by master client , then they will not be able to join the room.