Changing scene with setactiveScene giving me warnings
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Hi,
As it says, a NetworkObject was spawned and despawned within the same tick, this could be caused by a custom logic spawning something before the scene loading starts, since when you change scenes, every NO on the previous scene get despawned.
You don't have to worry about if the desired objects are alive when you change scenes, since it's a warning, it's not something critical, but it's unlikely to be intended.
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Isaac Augusto
Photon Fusion Team
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