reconnection on fusion?

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When I close one of the clients, the character just disappears. So how do I do disconnection and reconnection?


Best Answer

  • vimrzhang
    vimrzhang
    Answer ✓
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    1. The idea is to use the unique id tied with a player to a local cache/database which associates the id to a "last known position" which would be saved before the player leaves.

Answers

  • Amuzo
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    Interested to hear how to do this as well, we are using shared mode and PUN used to have reconnect procedures that I havent found in Fusion yet.

  • vimrzhang
    vimrzhang
    Answer ✓
    Options
    1. The idea is to use the unique id tied with a player to a local cache/database which associates the id to a "last known position" which would be saved before the player leaves.
  • Amuzo
    Options

    We are also using Shared mode and looking for a good way to handle the quick reconnection in Fusion.