reconnection on fusion?
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- The idea is to use the unique id tied with a player to a local cache/database which associates the id to a "last known position" which would be saved before the player leaves.
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Interested to hear how to do this as well, we are using shared mode and PUN used to have reconnect procedures that I havent found in Fusion yet.
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- The idea is to use the unique id tied with a player to a local cache/database which associates the id to a "last known position" which would be saved before the player leaves.
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We are also using Shared mode and looking for a good way to handle the quick reconnection in Fusion.
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