Transfer StateAuthority back to the spawned after reconnect?


In a shared mode game, I don't destroy the NetworkObjects spawned by a user when the user disconnects. What I want is, when that user reconnects, she should get the state authority of every object she spawned. I couldn't find anything like this in the examples. 

Thank you,


  • is there even an example on what happen when the authority disconnects? Because i find nothing for Shared mode and it's getting all my objects spawned twice