SuperMultiplayerShooter Template (heavily modded) WebGL not working in editor, but does on web build
I'm having a persistent issue with Photon lately, when targetting the WebGL platform.
The issue is.. WebGL build works as supposed, however, whenever I try to run the game in the editor, it runs into issues. Mainly, the behavior is changed completely. Room is not filled with bots anymore, and game results in draw right after start.
I have looked into code, and there is no indication of why it should not work with WebGL target.
If I have target set to Windows, it works correctly in the editor, and build. If I target webgl, only build works as supposed.
I am not sure how this applies to editor in general, but it is confusing, given there are zero errors, or additional debug, or warnings.
It does not affect build in any way, just editor. It does not create any bots other than one, no matter the settings, which indicates the connector is not working correctly, because bots are created over the network (and not locally, really, the are created as a copy on the network, and then spawned.)
Any way to counter this?
Thanks, and.. cheers!