AWS Scaling Game Server + Secure websocket
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CMedia
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Hi
I've had success in hosting the Master + GameServer on an AWS EC2 instance and connected just fine. Now the problem comes when I want to scale / add more Game Servers. It seems that I need to assign a PublicHostName for each GameServer manually.
I want to be able to add or remove instances as needed and this creates a lot of manual work. Needing to add an elastic IP to each. Is there not a way for the PublicHostName to auto populate with the public IP address thanks :)
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