Will my VR game crashed because of RPC can't send a longer code?
Hi everyone, I am creating a Whiteboard in my VR multiplayer game, and I want all of the players inside the room to see the changes in texture on the Whiteboard, so I previously decide to go with RPC in order to send the message (Changes in whiteboard) to all the players inside the room, but my game just crashed when the other players try to draw something on the whiteboard, I am thinking if it's because the codes in the message are longer and RPC Photon server is not able to handle the weight so the game crashed, I'm not sure but here's my script:
Void Update(): Calling the "Whiteboard Drawing" method using RPC
Void Draw(): The "Whiteboard Drawing" method which used to change the texture of the whiteboard when the pen touch and hit the whiteboard.
Let me know if you guys have any ideas on this situation, thanks in advance!