WebGL Round Trip Time is 5 times slower than the desktop version
I have a game built using Photon Fusion, everything is working perfectly fine on the desktop version, the round trip time is around 30ms which is perfect. But with the same settings, when I connect to the server with the WebGL build, it's 5 to 7 times slower. In a competitive game, 200ms is not acceptable, so I am trying to solve this problem. Both WebGL and desktop clients are connecting to a dedicated server on a remote linux machine. Is there a setting that I should have on the server such as opening websocket ports? If so, how could I do that?
I am attaching both the webgl and the desktop version screenshots for comparison.