How to setup Photon?
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hi,
did you read the manual, the whole ?
if you really read it, all off it, you should be able to setup the server and your application.0 -
If you struggle with server setup, you might consider using Photon Cloud.
View this video or read the description:
http://doc.exitgames.com/photon-server/ ... st%20Steps
For Photon Unity Networking, you will need to start the app "LoadBalancing (my cloud)" instead of "Default".0 -
Wolfreisserfisch wrote:hi,
did you read the manual, the whole ?
if you really read it, all off it, you should be able to setup the server and your application.0 -
Tobias wrote:If you struggle with server setup, you might consider using Photon Cloud.
View this video or read the description:
http://doc.exitgames.com/photon-server/ ... st%20Steps
For Photon Unity Networking, you will need to start the app "LoadBalancing (my cloud)" instead of "Default".
Yes,I really do so set,but my Unity for Mac can't doing.0 -
Photon requires a windows machine.
if you use a mac you need to use parallels or vmware in which case you have to update the photon load balancing config in gameserver1 and gameserver2 to have the proper external IP to connect to (a load balancing server configured to 127.0.0.1 can only be reached from within the VM, nowhere else) and update the IP used in your unity code too0 -
dreamora wrote:Photon requires a windows machine.
if you use a mac you need to use parallels or vmware in which case you have to update the photon load balancing config in gameserver1 and gameserver2 to have the proper external IP to connect to (a load balancing server configured to 127.0.0.1 can only be reached from within the VM, nowhere else) and update the IP used in your unity code too0 -
is your Mac on the same network subnet like your Windows(server) computer?
you must make sure network communication between both maschines is possible and that the firewall ports are open.
Maybe this is the same Problem like you have
viewtopic.php?f=8&t=1991&p=9340&hilit=firewall+ports#p93400