Fusion WEBGL Disconnect issues
Hi, i am developing a simple racing game for WEBGL. I'm encountering some issues.
-When testing on my own system with multiple instances game runs fine on 2/6/8 player modes, but when i test it with remote players it start giving me errors.
-Issues frequency increases in 6 and 8 player modes. In 2 player mode issues rarely happen. And when testing(2 player mode) with remote desktop user, issues vanish.
-Players disconnect randomly with different shutdown reasons each time. DisconnectedbyPluginLogic, PhotonCloudTimeout, Error.
-Sometimes upon entering a session player is instantly disconnected.
What i've done:
-Optimized my scene to around 300 batches.
-Tried changing protocol from udp to tcp and websocket.
-Studied fusion kart project to see if i'm doing something wrong.
-Refactored my code to avoid abnormal behaviors when a user disconnects mid race.
Any form of help is appreciated.