Application on Quest2 get stuck
Hello, I'm quite new to Photon.
I'm developing an application with Meta Avatars and hand tracking to grab and move some objetcs (without controllers), starting from this Unity Asset https://assetstore.unity.com/packages/tools/network/meta-avatars-pun2-vr-multiplayer-template-211918
My big problem is that sometimes, in a totally random way, the Android application running on the Quest get stuck: the camera freeze, as well as any other objetcs in the scene.
Unfortutately this happen in a very random way: sometimes after a few minutes with a single player, sometimes for a new player entering in the room, sometimes for a new player after a few seconds, etc...
Furthermore I don't get any error in the console when it stuck (I'm using a my custom OVR Logger to show any message), and CPU, GPU, Memory, etc usage are perfects (I'm always checking them with Oculus "OVR Metrics Tool")
I did many test to try to debug this issue, and it was happening with just two players (Meta Avatars) with a couple of cubes to grab, in an empty space.
It's really weird, because sometimes it never happen, other time it happen every single minute.
If I remove Photon at all, it work perfectly (at least for my last 10000 test :)
So, maybe someone can point me to the right direction to try to understand what's going on?
Any help would be much appreciated!