RootMotion vs PhotonAnimatorView
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Hi,
I have a case where an enemy needs rootmotion for certain attacks. And I have found the problem that in PhotonAnimatorView it disables this option.
Do you know why?
If I comment that line will I have problems?
PhotonAnimatorView.cs
Update()
if (this.m_Animator.applyRootMotion && this.photonView.IsMine == false && PhotonNetwork.IsConnected == true)
{
this.m_Animator.applyRootMotion = false;
}
Thanks!
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Answers
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Imagen reference
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