Calling Runner.SetActiveScene on host only changes the scene for host, any idea why is that ? Also tried calling it on clients aswell but not working.
If the client is correctly connected and have the same scene, it should change scene on client as well.
Are you using any custom Network Scene Manager?
Here are some links that may worth reading (But keep in mind that those are more advanced topics, a basic scene change should be as simple as calling Runner.SetActiveScene on host and having clients connected that has the same scene in build):
Photon Fusion Team
Hi Isaac thank you for your response,
There was an issue where when the client joins the room it was instantiating the networkrunner on a different object than host. So my setup was different for host and client. Your first sentence guided me into correct spot. Thank you for help.