How do I add a PhotonTransformView after instantiation?

edited September 2022 in DotNet

Hello! I am using a library called Unity Multipurpose Avatar which destroys and creates a new skinned mesh renderer for my character after my player is instantiated. I tried adding a PhotonTransformView after this character is instantiated, however it is giving me errors and I cannot see the PhotonTransformView on the other players in the scene. Is there a way to fix this so I can see the new renderer?


  • If it just replaces the Renderer, your original PhotonView and PhotonTransformView should still be in placer, no?

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