How do I add a PhotonTransformView after instantiation?
Hello! I am using a library called Unity Multipurpose Avatar which destroys and creates a new skinned mesh renderer for my character after my player is instantiated. I tried adding a PhotonTransformView after this character is instantiated, however it is giving me errors and I cannot see the PhotonTransformView on the other players in the scene. Is there a way to fix this so I can see the new renderer?