"peer created..." monster is disappeared[edit]

Options
Joining room : OK.

A little bit of time passed....


But, suddenly monster is disappeared!!
And, print "peer created"
I don't know what the problem is

<console message>
joinrandom failed, client stays on masterserver: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {}.
UnityEngine.Debug:LogError(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:127)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:709)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:911)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:65)
OnMasterClientSwitched
UnityEngine.Debug:Log(Object)

GameLogic:OnMasterClientSwitched() (at Assets/Photon Unity Networking/MarcoPolo-Tutorial/GameLogic.cs:69)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1396)
NetworkingPeer:CheckMasterClient(Int32) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:502)
NetworkingPeer:GameEnteredOnGameServer(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:588)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:867)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:65)
playerWhoIsIt: 1
UnityEngine.Debug:Log(Object)

GameLogic:OnJoinedRoom() (at Assets/Photon Unity Networking/MarcoPolo-Tutorial/GameLogic.cs:24)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1400)
NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1283)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:65)
Hmm... There is no error message. But, monster is disappeared.
please help me!!

Comments

  • Tobias
    Options
    The problem description is too vague to be able to help.
    Check the console output please and post all of it.