[UNITY] `Application.WantsToQuit` triggers immediate shutdown.
I have a Inhouse GameFoundation which handles
Application.WantsToQuit event, which cancels the quit cycle and then shows a `Are you sure you want to quit?` message.
However - Fusion shuts down Immediately regardless of cancellation state any time
Application.WantsToQuit is fired.
Is there some way I can disable this functionality in the Fusion SDK?
I only want fusion execute a shutdown sequence when the application is actually going to shut down (when the
WantsToQuit handler returns
The issue here is if
Alt+F4 is cancelled the game still needs to continue playing and a connection should remain active.