[UNITY] `Application.WantsToQuit` triggers immediate shutdown.

in Fusion
I have a Inhouse GameFoundation which handles Application.WantsToQuit
event, which cancels the quit cycle and then shows a `Are you sure you want to quit?` message.
However - Fusion shuts down Immediately regardless of cancellation state any time Application.WantsToQuit
is fired.
Is there some way I can disable this functionality in the Fusion SDK?
I only want fusion execute a shutdown sequence when the application is actually going to shut down (when the WantsToQuit
handler returns true
).
The issue here is if Alt+F4
is cancelled the game still needs to continue playing and a connection should remain active.
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Comments
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You posted this in Discord as well. When we looked into this and you got a fix, please update this thread.
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