GLSL link error: Fragment info
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Hey, there!
First of all, thanks for the amazing job you did with Fusion! I came in with little experience with PUN and was able to integrate it into the project without any issue.
From a non-professional perspective, the implementation is quite intuitive and I was able to easily navigate through the available resources and find what I needed.
Every time I launch the project I get this, though? Am I missing anything in the setup to prevent it?
-------- Shader Fusion Graph Shader -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _GoodColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WarnColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BadColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FlagColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _InvalidColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _NoneColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Count; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZeroCenter; more than 1024 registers needed to compile program
I'm on Ubuntu 20.04 and here's the Unity version
2021.3.8f1.git.11731763 Personal Revision: 2021.3/staging b30333d56e81 Built: Wed, 27 Jul 2022 08:47:04 GMT
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