What is the recommended approach to save and restore room state in Photon Fusion Cloud?

What is the best way to save/restore the Photon Fusion Cloud room state after all players left the room (and let's say return in a day or two)?

By state, I mean network objects and their properties (transform for example). I have checked this guide and experimented with PUN Webhooks but Fusion Cloud app doesn't even have the webhook option available: https://doc.photonengine.com/en-us/realtime/current/tutorials/persistence-guide

Answers

  • Fusion does not support persistent storage, you'll need a hosting solution somewhere. How, where and what you then choose to serialise and re-create game state is entirely up to you.