Instantiating Bullet Over the Network

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Is it a cardinal sin to instantiate a bullet over the Photon Network as opposed to using an RPC? I haven't been able to find any good justifications as to why to do one over the other on the forums, other than that using PhotonNetwork.Instantiate will take up network bandwidth. I have a game launching in a day, and I am instantiating bullets over the network - not using RPCs. Is this something that is super pressing and needs to be changed ASAP? Or is it something I can get away with? Thanks

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  • RedCroissantGames
    edited August 2022
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    PhotonNetwork.Instantiate() works best for me at least, you can probably get away with it