Fusion Headless Server Rigidbody Syncing

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Hello, i want to sync a Ragdoll over network! How can i sync all the ragdoll parts like arms, legs and their rigidbodies? Using NetworkObject and NetworkRigidbody on all parts does not seem to work!

In Photon Pun2 i was able to sync all ragdoll parts with a PhotonView and SmoothSync(Rogidbody Sync).

How can i sync multiple rigidbodies like that? And how can i sync the mesh?