player position is not same on clients when moving

Hi Fusion team,

We are facing with problem of player position, it isn't same on clients when moving.

A test with Fusion-Tanknarock has same problem too, detail in attached video file.

Do you know what is the problem and solution for it?




  • Is this shared or hosted mode? I'm guessing shared mode?

    It is literally impossible to have the two views be identical in realtime - there is no such thing as instant communication. You can have them be identical in their own timeframe if you are in hosted mode and are prepared to only render what you know are verified ticks. However, this will instead place the lag on the input side so users will probably find that their tank is unresponsive.