On Player Disconnects , the game crashes for other players in room.

Hello , I have a big scene which is about 100mb in size which takes different time for different users , so when a player can't join a room due to exception cause, the webgl game crashes for every other player who is in room.

Are there any null checks I can use before and after PhotonNetwork.LoadLevel() is called. The error I receive is of Server loop exiting.

Thank you.