I'm having trouble with GetPlayerObject() in client
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Hi I try to use runner.GetPlayerObject() to get each player object
but I don't know why it doesn't work
FusionManager.runner.SetPlayerObject(Object.InputAuthority, Object); var obj = FusionManager.runner.GetPlayerObject(Object.InputAuthority); Debug.LogError($"{Object.InputAuthority}, {obj}");
I use to check it work
But it only work in server, In client the "obj" is Null
I want to know how to fix it
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Answers
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even not this code I write SetPlayer() when I spawn player but also can't get playerobject in client
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