Players are getting loaded but the scenes are not synched.
I am not sure what the problem is and how to describe it but when I have two players in the same scene it is as if they are two different scenes.
Images to show problem.
two different players on the same scene but for some reason the gameobjects/assets on one players screen is not shown on the others.
I already have PhotonNetwork.AutomaticallySyncScene = true; so im not sure what the problem is.