Oculus & PUN2 w/ Voice not working as intended
I'm trying to integrate Voice2 to a multiplayer scene and I'm facing some issues:
The first player spawns in. The second player spawns in. They can both hear each other.
The third player spawns in and can only hear the second player. The first and second player can't hear the third.
The fourth player spawns in and can only hear the third player. The first, second, and third can't hear the fourth player. And so on...
This is how I have it set up currently:
I have a scene with a PlayerPrefab GameObject in it called XR Rig. That GameObject has a Photon View and a PhotonVoiceView. A Child GameObject is also included called Speaker which has the Audio Source and the Speaker components in it.
The scene also has a VoiceManager GameObject which has a Photon Voice Network, a Recorder, and an Audio Changes Handler Component in it.
This is the script I use for instantiating the Remote Representation of the Player called RemotePlayer. That Prefab has no Voice Components in it. Just a Photon View.
Any help would be appreciated!