Joining a session loads the index 0 scene
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When I join the session as GameMode.Client it successfully connect and I can see it spawn on Host. However it loads the first scene (which is just my Menu)
// Create the Fusion runner and let it know that we will be providing user input
_runner = gameObject.AddComponent<NetworkRunner>();
_runner.ProvideInput = true;
// Start or join (depends on gamemode) a session with a specific name
await _runner.StartGame(new StartGameArgs()
{
GameMode = GameMode.Client,
Scene = SceneManager.GetActiveScene().buildIndex,
SceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>()
});
0