Caught exception in OnEvent() for event code 206: System.InvalidCastException: Specified cast is not
Now I have used photon for some time now and I have never encountered this error before until recently. Here are the full details of the error
Caught exception in OnEvent() for event code 206: System.InvalidCastException: Specified cast is not valid.
UnityEngine.Debug:LogError (object)
NetworkingPeer:DebugReturn (ExitGames.Client.Photon.DebugLevel,string) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1611)
ExitGames.Client.Photon.PeerBase/<>c__DisplayClass108_0:<EnqueueDebugReturn>b__0 ()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands ()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands ()
PhotonHandler:Update () (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161)
This is a very huge issue since whenever I join or create a game, it won't load any player's characteristic only if it is on a build, but if I create or join a game in Editor, no problem has occurred. I wish I can get a script to fix this, but unfortunately, I cannot find the main script that deals with joining or leaving.
Comments
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Sorry for the late reply. This would have been better in the PUN 2 forum.
Which PUN 2 version do you use?
Did you try attaching the debugger and just breaking at the error's line of code?
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