Photon Fusion and WEBGL connection improvement

rubencruz25
edited July 2022 in Fusion

Hello!

I'm asking for help as I want a multiplayer game I am working on to run smoothly in WebGL using Photon Fusion.

The WebGL build right now is having bad connection issues but runs smoothly on PC. A person from another country is testing the game in WebGL and most of the time it won't connect and when it does connect, it can't be played.

For example, when he's able to connect it takes too much time to spawn the remote client's character when it is in another browser's tab, or it fails to spawn it.

I hope I can get help to fix it. I would appreciate it.



The exceptions thrown on disconnection are of these natures:

  1. Exiting receive thread (inside loop). Server[...] Error: No Status
  2. Exiting receive thread. Server: [...] Error: Abnormal disconnection
  3. ConnectionTimeout


Thanks!