Can I Manually instantiate a NetworkObject in Fusion?
I find that only one way to instantiate a NetworkObject in Fusion, which is Spawn a Baked Prefab in Resource folder, How can I instantiate a Object from Webstream, and then add NetworkObjectID and NetworkBehaviour to this Object like PUN2?
https://doc.photonengine.com/en-us/pun/v2/gameplay/instantiation
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